Showing posts tagged iphone.
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luigifumero

I made an iPhone app for Casaleggio Associati: the official Beppe Grillo app. It’s out today and it is climbing the charts!

I made an iPhone app for Casaleggio Associati: the official Beppe Grillo app. It’s out today and it is climbing the charts!

— 2 years ago

#iphone  #beppe grillo  #develop 
Today a new app I developed for Idoru has been released. It’s a free marketing game, made for Sisley with the Diabolik comic character.

Today a new app I developed for Idoru has been released. It’s a free marketing game, made for Sisley with the Diabolik comic character.

— 2 years ago

#iphone  #diabolik  #develop  #sisley 
My favourite combo

This is my list of “must have” things to follow how an app is doing on the Apple appstore and how people are using around with it.

When you release a new app make sure to:

  1. Integrate the Flurry API in it (go wild with event tracking, it’s very useful)
  2. Register the app at Appfigures
  3. Bring with you an iPhone with PositionApp wherever you go
— 2 years ago

#iphone  #develop